Visual Sound Production: Final Project

Edlin Raihana binti Mohamad Firdaus 0359096 Bachelor in Design Creative Media
VSP60104 Visual & Sound Production
INSTRUCTIONS

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    Since I was an animation student, I was tasked to create a stop-motion animation for my final project. This time around I was so fixated on a Souls-like game called Lies of P, so I wanted to do a story based of that. The problem came to wondering how to fit such a huge storyline into a 30 second stop-motion animation so I thought of choosing one aspect of the game and ran with it.

    I chose the character Carlo Collodi from Lies of P since his story is fairly integral to the plotline of the whole game itself as he is the predecessor of P, the main character of the game. His story is a very tragic story of neglect and loss with his father Gepetto leaving him at a boarding school, meeting Romeo through Sophia and ultimately perishing to the disease that his own father created.

    
    I made a list of assets that accompanied this storyboard in Medibang which included:
  • Monad Charity House (Inside + Outside)
  • Gepetto's Back Head Shot
  • Courtyard
  • 3 Carlos (sad, neutral + happy)
  • Romeo (2 walking, 1 back, 1 front)
  • Sophia
  • Gepetto
  • 4 Quartz symbols
  • Carlo's Dead Hands
  • Eye Animation (open, half open, half closed, closed)
      This was fairly easy since if I needed it, I could boot up the game itself and look at its assets as a frame of reference when creating these assets. After this I printed them out an an A4 size paper and proceeded to cut all of the pieces out.

Paper printouts

Paper Cutouts

    I then started animating using my friend's camera (Thank you Khai Sern  you're my goat) in one of the ADP rooms as it had the best lighting.


    After the footage has been collected, I seperated them into 4 parts and proceeded to animate them in Premier Pro in tandem with the audio.

    For this project, I decided to go with Sinking Town - Yoeko Kurahashi meme.

Part 1

Part 2


Part 3

Part 4

    Getting the timing of these frames is so hard to do in Premier Pro. I did edit my timeline so that it'd be easier but it was still tedious since I had to deal with 100+ frames, but I pulled through anyhow.

   ⇢ Carlo's Lore (Final)


   ⇢ Reflection

    Although it was tedious and unrelenting, it was pretty enjoyable to see something that I'm fixated about to be turned into something that I can watch (Woah making media instead of consuming it? crazy work). It taught me how frames work and how to edit stop-motion further since I didnt had much prior experiences other than 7-10 second stopmotion videos that I made a whole decade ago, so it was refreshing to say the least.








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