Sonic Design : Project 1
Edlin Raihana binti Mohamad Firdaus 0359096 Bachelor in Design Creative
Media
Sonic Design
Sonic Design
Sound Equalizers
Link to the Files:
For this exercise, we got to know the parametric
equalizer. We had been given the original audio:
and 6 audios and 2 filters that have been edited. We were tasked to use
those audios to recreate the OG through the power of the
Parametric Equalizer.
Sound Shaping
Link to the Files:
⇢ Phone Call
⇢ Muffled/Closet
⇢ Walkie Talkie
⇢ Bathroom
⇢ Stadium
⇢ Airport/Train
Station
Sound in Space
Link to the Files:
https://drive.google.com/drive/folders/1CZ3RjWb09ry27_g835MbrhjopL00xIGg?usp=drive_link
⇢
Jetplane FlyBy
⇢
Sample Voice
(Walking from Left
to Right)
⇢
Sample Voice (In
and Out of a
cave)
Environment
1
Link to the
Files:
We
were
tasked
to
create
sound
design
that
would
fit
this
image
above!
The
image
has
almost
a damp
feel
with
the
greenery
and
cool
colors
inside
the
picture.
Here
are
the
sounds
that
I
figured
would
be
in
this
scene:
- Pipe Sounds
- Drip Sounds
- Tree Sounds
- Outside Ambience
- Some Computer Sounds
- Footsteps
I
sourced
out
my
audios
from
freesound.com.
Honestly
I
didn't
have
to
tweak
much
of
the
audio
itself
other
than
making
it
make
more
sense
within
the
scene
itself.
Pipe
sounds
Parametric
EQ
+
Reverb
edits
to
Pipe
Sound
I
then
added
some
outside
ambience
in
the
form
of this
sound.
It
added
a
bit
of
depth
that
I
wanted
with
this
picture.
Parametric
EQ
+
Pitch
Shift
edits
to
Pipe
Sound
Footsteps
For the footsteps, I used this sound as the footsteps. The original was about a minute long but the only parts I wanted from the audio is the elevator opening sound and the footsteps.
Parametrics
EQ
+
Reverb
of
the
Footsteps
I increased the bass and lowered down the treble of the audio to give it some heft to the footsteps and the elevator doors. I kind of envisioned this image as someone arriving and seeing the lab. I also increase the reverb because of the size of the space in the image. I also manipulated the read so that the audio would disperse over the whole audio.
Miscellaneous
Pipe
Sounds
Misc
Pipe
Sound
Edit
Water
Drips
Don't be alarmed! It does look like nothing but it's water drips from this sound.
Water
Drips
Edit
I increased the bass and the treble of the audio because it was too high and I wanted the bass to be the center of the audio. I also added the reverb of this audio to emulate the size of the room.
Computer
Sounds
The picture had a bit of computer parts (ie. the computer screens in the back) so I used this sound.
Computer
Sounds
Edit
I decreased the treble because the original audio was way too high pitched. I also increased the reverb of the audio for the size of the room as well. The audio was also VERY loud so I toned it down for the whole audio.
⇢
Final
Audio
Environment
2
Link
to
the
Files:
https://drive.google.com/drive/folders/1FlscpTLd12LzJ-fgJ8OBnLeCglEJdmDK?usp=drive_link
Next
up
is
this
image! The
image
also
has
a
very
cold
aesthetic
to
it
but
it
definitely
has
more
of
a
machinery
focused
image
than
Environment
1.
Here
are
the
sounds
that
I
figured
would
be
in
this
scene:
- Pipe Sounds
- Laser Sounds
- Machine Sounds
- Sci-fi/Computer Sounds
- Steam (?) Sounds
- Mechanical Sounds
- Footsteps
Footsteps
Footsteps
1
Edits
I
used
decreased
the
treble
of
the
audio
because
originally,
the
steps
were
made
for
a
woman
in
high
heels
but
the
they
were
the
only
audio
that
had
clear
footsteps
on
concrete
that
I
could
find
on
BBC
Sounds.
Additional
Footsteps
Edits
for
Footsteps
2
I did pitch down the footsteps for the other one because one of the scientist was more masculine.
Laser
Sounds
For
the
laser
sounds,
I
used this
sound and this
sound.
I
cut
off
the
rubber
orb
sound
because
towards
the
end
the
audio
got
really
high
pitched
and
really
loud
and
I
wanted
to
keep
a
sense
of
static-y(?)
of
the
laser.
I
also
elongated
the
bubble
sounds
for
a
more
electric
sound.
Laser
Sound
Edits
I layered two pitch shifters for the bubbles for a more deeper rumbling and did the same pitch shifting to the rubber orb audio but only layered onto it once.
Ambient
Sounds
(Computer
+
Mechanical
Sound)
Ambient
Sounds
(Computer
+
Mechanical
Sound)
Dehummer
Edit








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