Sonic Design : Project 1

Edlin Raihana binti Mohamad Firdaus 0359096 Bachelor in Design Creative Media
Sonic Design

Sound Equalizers 
Link to the Files: 
  
    For this exercise, we got to know the parametric equalizer. We had been given the original audio:


and 6 audios and 2 filters that have been edited. We were tasked to use those audios to recreate the OG through the power of the Parametric Equalizer.

   ⇢ EQ1 (Lower Bass)
Bass ++

   ⇢ EQ2 (Lower Treble)
Treble ++

   ⇢ EQ3 (Muffled + Low Treble)

Middle ++, Treble +

   ⇢ EQ4 (High Bass)
Bass +++

   ⇢ EQ5 (High Treble)
Treble - - -

   ⇢ EQ6 (Low Bass, Muffled)
Bass +++, Middle +

   ⇢ Filter 1

   ⇢ Filter 2

Sound Shaping  
Link to the Files:
  
   ⇢ Phone Call

    
   ⇢ Muffled/Closet

    
   ⇢ Walkie Talkie


   ⇢ Bathroom


   ⇢ Stadium


   ⇢ Airport/Train Station


Sound in Space 
Link to the Files:
https://drive.google.com/drive/folders/1CZ3RjWb09ry27_g835MbrhjopL00xIGg?usp=drive_link
  
   ⇢ Jetplane FlyBy

    
   ⇢ Sample Voice (Walking from Left to Right)

    
   ⇢ Sample Voice (In and Out of a cave)



Environment 1 
Link to the Files:
  

We were tasked to create sound design that would fit this image above! The image has almost a damp feel with the greenery and cool colors inside the picture.

    Here are the sounds that I figured would be in this scene:
  • Pipe Sounds
  • Drip Sounds
  • Tree Sounds
  • Outside Ambience
  • Some Computer Sounds
  • Footsteps
     I sourced out my audios from freesound.com. Honestly I didn't have to tweak much of the audio itself other than making it make more sense within the scene itself.


Pipe sounds

    Since there were a few pipes that were exposed within the picture, I used this sound to emulate the pipe sounds. It also helps that the things inside the tubes were some sort of greenery and trees so it added to that effect.
Parametric EQ + Reverb edits to Pipe Sound

    I added a Parametric Equalizer to dampen the treble of the audio for a more muted feel and increased the reverb since the picture is set in a large room with a roof.


Outside Ambience

    I then added some outside ambience in the form of this sound. It added a bit of depth that I wanted with this picture.
Parametric EQ + Pitch Shift edits to Pipe Sound

    I did have to layer two Parametric EQs because it was still not deep and muffled enough. It was also pretty high pitched so I shifted it down a bit.


Footsteps

    For the footsteps, I used this sound as the footsteps. The original was about a minute long but the only parts I wanted from the audio is the elevator opening sound and the footsteps.
Parametrics EQ + Reverb of the Footsteps

    I increased the bass and lowered down the treble of the audio to give it some heft to the footsteps and the elevator doors. I kind of envisioned this image as someone arriving and seeing the lab. I also increase the reverb because of the size of the space in the image. I also manipulated the read so that the audio would disperse over the whole audio.


Miscellaneous Pipe Sounds

    I used a combination of pipe sounds (this soundthis sound and this sound) so add to the ambience of pipes within the picture.


Misc Pipe Sound Edit

    I added some reverb to the pipes to add to the size of the image. I also manipulated the audio volume to create the illusion that it's from further from the room.

    

Water Drips

    Don't be alarmed! It does look like nothing but it's water drips from this sound.

Water Drips Edit

    I increased the bass and the treble of the audio because it was too high and I wanted the bass to be the center of the audio. I also added the reverb of this audio to emulate the size of the room.


Computer Sounds

    The picture had a bit of computer parts (ie. the computer screens in the back) so I used this sound.

Computer Sounds Edit

    I decreased the treble because the original audio was way too high pitched. I also increased the reverb of the audio for the size of the room as well. The audio was also VERY loud so I toned it down for the whole audio.

   ⇢ Final Audio


Environment 2 
Link to the Files:
https://drive.google.com/drive/folders/1FlscpTLd12LzJ-fgJ8OBnLeCglEJdmDK?usp=drive_link
  

    Next up is this image! The image also has a very cold aesthetic to it but it definitely has more of a machinery focused image than Environment 1.

    Here are the sounds that I figured would be in this scene:
  • Pipe Sounds
  • Laser Sounds
  • Machine Sounds
  • Sci-fi/Computer Sounds
  • Steam (?) Sounds
  • Mechanical Sounds
  • Footsteps

Footsteps

    I did make 2 types of footsteps image because there are two scientists(?) featured in the image. Since the audio was a lot more shorter than I thought, I used multiple and delayed the second audio for a more fuller and variance sound.
Footsteps 1 Edits
    
    I used decreased the treble of the audio because originally, the steps were made for a woman in high heels but the they were the only audio that had clear footsteps on concrete that I could find on BBC Sounds.


Additional Footsteps Edits for Footsteps 2

    I did pitch down the footsteps for the other one because one of the scientist was more masculine.


Laser Sounds

    For the laser sounds, I used this sound and this sound. I cut off the rubber orb sound because towards the end the audio got really high pitched and really loud and I wanted to keep a sense of static-y(?) of the laser. I also elongated the bubble sounds for a more electric sound.


Laser Sound Edits

    I layered two pitch shifters for the bubbles for a more deeper rumbling and did the same pitch shifting to the rubber orb audio but only layered onto it once.


Ambient Sounds (Computer + Mechanical Sound)

Ambient Sounds (Computer + Mechanical Sound) 
Parametric EQ + Pitch Shifter Edit



Ambient Sounds (Computer + Mechanical Sound) Dehummer Edit

    I pitched the audio down for a deeper rumbling and lowered the treble of the audio to remove the high pitched ness in the audio for a more grounded sounded. I also played around with the Dehummer to dehum the audio (I know I added the computer sounds for a humming effect but the humming was TOO STRONG lmao)

   ⇢ Final Audio

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